Hi ! I'm Jordan Bas, a french game developper. I'm really passionnated about video games (obvious isn't it ?) and I love to try to create new ways to play or game mechanics. You can find down there my latest projects and here my CV.
Jordan "Kraghan" BAS
I'm currently open to any kind of proposition. I'd like to work as polyvalent developper on indies projects or as gameplay programmer on AA or AAA games.
I graduated from the ENJMIN, a famous school in France which prepare students to work in team in the game industry. We create games during projects and game jams.
Lately, I worked on an indie game called YouXia, an action/adventure game in a tech noir universe.
I like a lot's of thing from video games to litterature (I love fantastic / SF / fantasy novels) passing by musics (I love many genres but my favorites are metal and punk rock).
Specialities
Programming Languages ~ (C++, C, C#, Java, Python)
You Xia is a third-person action and investigation game in a Tech-Noir world.
The player switches between Nick, the You Xia, a private eye and bounty hunter who investigates and fights in the real world, and Mariko, a teenage hacker and psychic, who projects her mind into the virtual world where she battles against AI to break computer countermeasures.
The game has three main phases : gunfight, investigation and melee fight.
During the year I worked on this project, I developped many core gameplay features from the interaction system (which is used for almost everything in the game) to gunfights mechanics (power system, rework of the weapon system, animations...) passing by dialogues mechanics and many mores.
Ghost Recon : Wildlands is a tactical shooter in which you play as a ghost (a spec ops soldier) in Bolivia.
I worked on this game during my internship in Ubisoft in 2019. I joined the team to help to produce a new game mode for the live content : the Mercenaries mode.
The Mercenaries mode is a PvPvE game mode in which you fight to be the only one extracted.
I've worked on many aspects of the project like UI, item effect (like a sensor grenade) and many side tasks and debug.
About the project
Peak is a gliding game crossed with a boss hunt.
The player is a wanderer who hunts beasts to harvest materials on it in a desert post post apocalyptic universe.
This is the game I worked on for the end of my second year at the ENJMIN.
I worked on the physics and the game controller, I created some tools for level designers (with splines and other thing like this) and made a little bit of AI with the beast.
Pang ! All-in is a versus game where players control rolled-up pangolins in a capture the flag (or the crown in fact) battle. This game is physics based with a lot's of bounciness.
This game was made during the ENJAM 2018, a game jam organized to welcome the new students at the ENJMIN.
On this project, I made all the physics behaviours and the player controller.
You've got mail is a VR game with real bike as controller.
The player is a postman in a futuristic city where robots live. With his bike, he has to ride in the city to deliver mails.
This game is one of the two projects I made during three months at the end of my first year at the ENJMIN.
During the production of this game, I challenge myself with many tasks from the bike controller itself (with some Arduino tech), to the city basic AI (have some robots walking in the streets, cars which don't crash in walls or in robots...) and the gameplay integration.
That was one of the most difficult project I worked on and there still some problem to solve (like the motion sickness).
Deep Breath is a blind VR game. The first idea was to create an inclusive game with visually impaired people.
The player is the pilot of a brand new submarine which, during a test, collide with something. The player has to survive the time the rescue come in a complete black.
This game is one of the two projects I made during three months at the end of my first year at the ENJMIN.
During the production of the game, I took part in the game design process and programmed all the game mechanics.