Willing to relocate
+33 (0)6 13 20 98 20
C++, C, C#, Java, Python
C++, Blueprints, Behaviour Tree, Animation Blueprints...
Made many games with it
You can see all my latest projects on my website with some details about their creation
Working on an action adventure TPS called You Xia
Worked on Beyond Good and Evil 2 and on the live of Ghost Recon : Wildlands (Mercenaries mode).
The strength of the course is the collaboration between many specialized students during three to six months long projects.
This year helped me to develop new knowledge on formal languages and mathematics and to strengthen my programming skills with C, C++, Java and also learn functional programming.
I like all kind of games but I have a big preference for solo games with a great universe and/or a strong narration.
I love rock, metal, hard rock and punk music. I learned how to play bass guitar by myself to play in a band with friends.
I'm fascinated by dystopian and fantastic/sci-fi universes like 1984, Brave New World, 2001 : A Space Odyssey or H.P.Lovecraft's novels.
It's quite a new passion but I love creating stuff with my own hands, from cosplay to home decorations.
You Xia is a third-person action and investigation game in a Tech-Noir world.
This game is still in development by Aardwolf Interactive.
During the year I worked on this project, I developped many core gameplay features from the interaction system (which is used for almost everything in the game) to gunfights mechanics (power system, rework of the weapon system, animations...) passing by dialogues mechanics and many mores.
A Pug In Time is a puzzle game in which you have to create movement loop with ghosts to solve puzzles in order for your pug to win its precious bone.
This game was made for the Ludum Dare 47, with the theme : Stuck in a loop.
On this two days project, I was the only programmer and I made all the gameplay features and tools to help desginers to create levels.
Ghost Recon : Wildlands is a tactical shooter in which you play as a ghost (a spec ops soldier) in Bolivia.
I worked on this game during my internship in Ubisoft in 2019. I joined the team to help to produce a new game mode for the live content : the Mercenaries mode.
I've worked on many aspects of the project like UI, item effect (like a sensor grenade) and many side tasks and debug.
Peak is a gliding game crossed with a boss hunt.
This is the game I worked on for the end of my second year at the ENJMIN.
I worked on the physics and the game controller, I created some tools for level designers (with splines and other thing like this) and made a little bit of AI with the beast.