Jordan Bas

Driving license

Willing to relocate

Angoulême, FR

+33 (0)6 13 20 98 20




Programming Languages

C++, C, C#, Java, Python


Made many games with it


PHP/SQL, HTML5, CSS3, JavaScript, Symfony





Proficient (TOEIC : 850)


You can see all my latest projects on my website with some details about their creation

Gameplay programmer

Looking for a six month internship starting march 2019


Master Degree in Game Development
18/09/2017 - Current

The strength of the course is the collaboration between many specialized students during three to six months long projects.

Bachelor Degree in Computer Sciences
05/09/2016 - 06/03/2017

This year helped me to develop new knowledge on formal languages and mathematics and to strengthen my programming skills with C, C++, Java and also learn functional programming.

Diploma of higher education in Computer Sciences
01/09/2014 - 01/04/2016

During this course, I learned many programming languages like C, Java, Python, PHP and SQL. Algorithmic, oriented object programming, software conception and project management are also skills I developed during these two years.

Work Experiences

Web Developper
13/03/2017 - 25/08/2017

Worked on lots of different kind of websites with two frameworks: Symfony and Code Igniter.

Backend Developper
27/04/2016 - 26/08/2016

Worked on two big projects with the framework Symfony.


Video game

I like all kind of games but I have a big preference for solo games with a great universe and/or a strong narration.


I love rock, metal, hard rock and punk music. I learned how to play bass guitar by myself to play in a band with friends.


I'm fascinated by dystopian and fantastic/sci-fi universes like 1984, Brave New World, 2001 : A Space Odyssey or H.P.Lovecraft's novels.

My latest works



Peak is a gliding game crossed with a boss hunt. 


This is the game I'm currently working on for the end of my second year at the ENJMIN.


I'm working on the physics and the game controller, I'm creating some tools for level designers (with splines and other thing like this) and I'll start to work on the beast AI during the next weeks.

Pang ! All-in

Pang ! All-in is a versus game where players control rolled-up pangolins in a capture the flag (or the crown in fact) battle. This game is physics based with a lot's of bounciness.


This game was made during the ENJAM 2018, a game jam organized to welcome the new students at the ENJMIN. 


On this project, I made all the physics behaviours and the player controller. 

Pang ! All-in

You've got mail

You've got mail

You've got mail is a VR game with real bike as controller. 


This game is one of the two projects I made during three months at the end of my first year at the ENJMIN.


During the production of this game, I challenge myself with many tasks from the bike controller itself (with some Arduino tech), to the city basic AI (have some robots walking in the streets, cars which don't crash in walls or in robots...) and the gameplay integration. 

Deep Breath

Deep Breath is a blind VR game. The first idea was to create an inclusive game with visually impaired people.


This game is one of the two projects I made during three months at the end of my first year at the ENJMIN.


During the production, I took part in the game design process and programmed all the game mechanics and tools for the game designers. 

Deep Breath